[MID_SYS_Difficulty_Normal]
Normal

[MID_H_Difficulty_Normal]
For new and intermediate players.

[MID_SYS_Difficulty_Hard]
Hard

[MID_H_Difficulty_Hard]
For experienced players.

[MID_SYS_Difficulty_Lunatic]
Lunatic

[MID_H_Difficulty_Lunatic]
For those who seek a true challenge.

[MID_SYS_Mode_Select]
Select a mode.

[MID_SYS_Mode_Casual]
Casual

[MID_H_Mode_Casual]
Fallen units return in the next battle.

[MID_SYS_Mode_Classic]
Classic

[MID_H_Mode_Classic]
Fallen units are lost forever.
Every decision counts.

[MID_SYS_Grow_Random]
Random

[MID_H_Grow_Random]
Stat boosts when leveling up will be assigned
randomly, but influenced by the unit and class.

[MID_SYS_Grow_Fixed]
Fixed

[MID_H_Grow_Fixed]
Stat boosts when leveling up will be assigned
based strictly on the unit and class.

[MID_Decision]
Confirm

[MID_ToNext]
Next

[MID_SYS_BattleRecord]
Battle Data

[MID_SYS_Time]
Time

[MID_SYS_None]
None

[MID_SYS_Battle_Count]
 Battles

[MID_SYS_Win_Count]
 Wins

[MID_SYS_FoughtTogetherGod]
Most Used Emblem

[MID_SYS_TypeSection]
Class Division

[MID_SYS_SeniorPosition]
Advanced

[MID_SYS_BasicPosition]
Base

[MID_SYS_SpecialPosition]
Special

[MID_SYS_Position]
$Arg(0) Class

[MID_SYS_UseWeapon]
Weapons

[MID_SYS_TypeOfWepon_1]
Type 1

[MID_SYS_TypeOfWepon_2]
Type 2

[MID_SYS_Status]
Combat Stats

[MID_SYS_Capability]
Basic Stats

[MID_SYS_EquipedStatus]
In-Use Stats

[MID_SYS_Spec]
Performance

[MID_SYS_Detail]
Details

[MID_SYS_EngageWeapon]
Engage Weapons

[MID_SYS_Class]
Class

[MID_SYS_Item]
Items

[MID_SYS_Skill]
Skills

[MID_SYS_SP]
SP

[MID_H_INFO_SP]
Skill Points. Used to inherit skills
from Emblems.

[MID_SYS_Rating]
Rating

[MID_H_INFO_Rating]
The sum of the unit's key stats.

[MID_SYS_LV]
Lvl

[MID_H_INFO_LV]
Indicates the unit's overall strength.
Increases with experience.
$Arg(0) EXP until next level.

[MID_H_INFO_LV_MAX]
Indicates the unit's overall strength.
Increases with experience.
Unit has reached maximum level.

[MID_H_INFO_LV_ENEMY]
Indicates the unit's overall strength.
Increases with experience.

[MID_H_INFO_BOND_LV]
The strength of the bond between
the unit and Emblem. The higher it is
the more power the Emblem grants.

[MID_SYS_Exp]
EXP

[MID_SYS_HP_MAX_UP]
Max HP

[MID_SYS_HP]
HP

[MID_H_INFO_HP]
Overall health. The unit is
defeated if this reaches 0.

[MID_H_COMBAT_INFO_HP]
A prediction of changes to HP as a
result of this combat.

[MID_SYS_Str]
Str

[MID_H_INFO_Str]
Strength. Affects damage the
unit deals with physical attacks.

[MID_SYS_Mag]
Mag

[MID_H_INFO_Mag]
Magic. Affects damage the unit
deals with magical attacks.

[MID_SYS_Tec]
Dex

[MID_H_INFO_Tec]
Dexterity. Determines hit rate
and frequency of critical hits.

[MID_SYS_Spd]
Spd

[MID_H_INFO_Spd]
Speed. Contributes to Avo. If greater
than or equal to foe's Spd+5, unit
strikes twice.

[MID_SYS_Lck]
Lck

[MID_H_INFO_Lck]
Luck. Has various effects, including
lowering risk of enemy criticals.

[MID_SYS_Def]
Def

[MID_H_INFO_Def]
Defense. Reduces damage
from physical attacks.

[MID_SYS_Res]
Res

[MID_H_INFO_Res]
Resistance. Reduces damage
from magical attacks.

[MID_SYS_Mov]
Mov

[MID_H_INFO_Mov]
Movement. Determines how
many spaces a unit can move.

[MID_SYS_Phy]
Bld

[MID_H_INFO_Phy]
Build. Prevents heavy weapons
from slowing attack speed.

[MID_SYS_Vis]
Vis

[MID_H_INFO_Vis]
Vision. Determines visibility range
in darkness or similar conditions. 

[MID_SYS_Atk]
Atk

[MID_SYS_Dmg]
Dmg

[MID_H_INFO_Atk]
Attack. The offensive power of the
unit's physical or magical attacks.

[MID_H_COMBAT_INFO_Dmg]
The amount of damage dealt to the
foe on a hit.

[MID_SYS_Weapon_Attack]
Ph Atk

[MID_SYS_H_Weapon_Attack]
Physical attack. The unit's attack
power using a physical weapon.

[MID_SYS_Magic_Attack]
Mag Atk

[MID_SYS_H_Magic_Attack]
Magical attack. The unit's attack
power using a magic weapon.

[MID_SYS_Special_Attack]
Pn Atk

[MID_SYS_H_Special_Attack]
Penetrating attack. The unit's attack
power with attacks that are not
affected by Defense or Resistance.

[MID_SYS_Hit]
Hit

[MID_H_INFO_Hit]
Hit rate. Determines the
odds of landing an attack.

[MID_H_COMBAT_INFO_Hit]
Hit rate for attacks and other effects.

[MID_SYS_Avo]
Avo

[MID_H_INFO_Avo]
Avoid rate. Determines the odds of
evading an attack.

[MID_SYS_Crit]
Crit

[MID_H_INFO_Crit]
Critical rate. Determines the odds of
landing a critical hit (triple damage).

[MID_H_COMBAT_INFO_Crit]
The chance of landing a critical hit.

[MID_SYS_Secure]
Ddg

[MID_H_INFO_Secure]
Dodge. Determines the odds of
avoiding a critical hit.

[MID_COMBAT_INFO_Recovery]
Rec

[MID_H_COMBAT_INFO_Recovery]
The amount of HP the unit's target
will recover when healed.

[MID_H_INFO_WLV]
$Arg(0) Level

[MID_H_INFO_WLV_Special]
Special

[MID_H_INFO_WLV_Sword]
Sword

[MID_H_INFO_WLV_Lance]
Lance

[MID_H_INFO_WLV_Magic]
Tome

[MID_H_INFO_WLV_Dagger]
Knife

[MID_H_INFO_WLV_Axe]
Axe

[MID_H_INFO_WLV_Bow]
Bow

[MID_H_INFO_WLV_Rod]
Staff

[MID_H_INFO_WLV_Fist]
Art

[MID_SYS_BondCombi]
$Arg(0) and $Arg(1)'s Bond

[MID_SYS_BOND_LV]
Bond

[MID_SYS_MAX]
MAX

[MID_SYS_Infinity]
∞

[MID_SYS_STYLE_BONUS]
Type Bonus!

[MID_SYS_QUALITY_Sword]
Sword Prof.

[MID_SYS_H_QUALITY_Sword]
Proficiency with swords.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Lance]
Lance Prof.

[MID_SYS_H_QUALITY_Lance]
Proficiency with lances.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Magic]
Magic Prof.

[MID_SYS_H_QUALITY_Magic]
Proficiency with magic.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Knife]
Knife Prof.

[MID_SYS_H_QUALITY_Knife]
Proficiency with knives.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Axe]
Axe Prof.

[MID_SYS_H_QUALITY_Axe]
Proficiency with axes.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Bow]
Bow Prof.

[MID_SYS_H_QUALITY_Bow]
Proficiency with bows.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Rod]
Staff Prof.

[MID_SYS_H_QUALITY_Rod]
Proficiency with staves.
Required for promotion to
certain classes.

[MID_SYS_QUALITY_Fist]
Art Prof.

[MID_SYS_H_QUALITY_Fist]
Proficiency with arts.
Required for promotion to
certain classes.

[MID_SYS_H_HPStock]
Revival Stones
Consumed to recover all HP once
unit's HP reaches 0.

[MID_SYS_ValueEmpty]
--

[MID_SYS_Mt]
Mt

[MID_SYS_Rec]
Pwr

[MID_SYS_Eff]
Eff

[MID_SYS_Weight]
Wt

[MID_SYS_Rng]
Rng

[MID_SYS_WLV_Short]
Lvl

[MID_H_SYS_Equip]
E

[MID_SYS_Target]
Target

[MID_SYS_Me]
Self

[MID_H_INFO_DISABLE_ENGAGE]
Cannot Use (Not Engaged)

[MID_H_INFO_DISABLE_WEAPONLEVEL]
Cannot Use (Wrong Unit Type)

[MID_SYS_GodWeapon_LV]
Lvl

[MID_SYS_ExpNext]
Next

[MID_SYS_GOLD_COUNT]
Money

[MID_SYS_ABRIDGEMENT]
...

[MID_H_INFO_Param_Base]
Base value: 

[MID_H_INFO_Param_Correction_Weight]
Weapon weight

[MID_H_INFO_Param_Correction_God]
Emblem

[MID_H_INFO_Param_Correction_Support]
Support

[MID_H_INFO_Param_Correction_Terrain]
Terrain

[MID_H_INFO_Param_Correction_Effect]
Effect

[MID_H_INFO_Param_Correction_Hub]
Activity

[MID_Material_Iron]
Iron

[MID_Material_Steel]
Steel

[MID_Material_Silver]
Silver

[MID_PieceOfBonds]
Bond Fragments

[MID_B_INFO_DAMAGE]
Damage

[MID_MSG_GET]
Obtained

[MID_MSG_COST]
Cost

[MID_MSG_JOIN_UNIT]
$Arg(0) joined your group.

[MID_MSG_JOIN_UNIT2]
$Arg(0) and $Arg(1) joined your group.

[MID_MSG_JOIN_UNIT3]
$Arg(0), $Arg(1), and $Arg(2) joined your group.

[MID_MSG_GET_ITEM]
$Arg(0)$Arg(1) obtained.

[MID_MSG_GET_ALREADY]
You cannot scan this amiibo until your scans
are refreshed.

[MID_MSG_GET_ITEM_PLURAL]
You got $Arg(0)$Arg(1)×$Arg(2).

[MID_MSG_GET_GOLD]
$Arg(0)$Arg(1) G obtained.

[MID_MSG_GET_PIECE]
$Arg(1) $Arg(0) bond fragments obtained.

[MID_MSG_BREAK_ITEM]
$Arg(0)$Arg(1) broke.

[MID_MSG_DEPRIVED_ITEM]
The enemy swiped $Arg(0)$Arg(1).

[MID_MSG_LEARN_SKILL]
Learned the class skill $Arg(0)$Arg(1).

[MID_MSG_SUPPORT_LEVEL_UP]
$Arg(0) and $Arg(1)'s support level
reached $Arg(2).

[MID_MSG_POPUP_RELIANCE_EXP_UP]
Support Up!

[MID_MSG_POPUP_RELIANCE_ADDITION]
Conversation available!

[MID_MSG_TUTORIAL_NEW]
$Arg(0) is now in the Guide.

[MID_MSG_BOND_LV_CAP]
Bond conversations are available.

[MID_MSG_FRIENDLIST_NEWPAGE]
New page on $Arg(0) in the Ally Notebook.

[MID_MSG_BONDRING_NEWPAGE]
New content in the Ring Reference.

[MID_MSG_BOND_LV_CAP_Talk_Attention]
Bond EXP between $Arg(0) and $Arg(1) is at max. Select Bond in the Reference menu on the Somniel or world map to increase bond level further.

[MID_MSG_BOND_LV_CAP_RELEASE]
Max bond level unlocked!

[MID_MSG_BOND_LV_MAX_amiiboItem]
You have received $Arg(1)$Arg(2) for getting Emblem $Arg(0) to maximum bond level with many allies.

[MID_MSG_POPUP_BOND_EXP_UP]
Bond Up!

[MID_MSG_GAMEOVER_TIMECRYSTAL_ATTENTION]
If you choose not to use the Time
Crystal, you will be defeated and
receive a game over. Is that OK?

[MID_MSG_GAMEOVER_TIMECRYSTAL_ATTENTION_NETWORK]
If you choose not to use the Time
Crystal, you will be defeated and
the trial will be over. Is that OK?

[MID_MSG_GAMEOVER_TIMECRYSTAL_ATTENTION_YES]
Yes (Game Over)

[MID_MSG_GAMEOVER_TIMECRYSTAL_ATTENTION_YES_NETWORK]
Yes (End Trial)

[MID_MSG_GAMEOVER_TIMECRYSTAL_ATTENTION_NO]
No (Use Crystal)

[MID_MSG_GAMEOVER_CONFIRM]
Retry this battle from the start? You can
retain your earned experience as well.

[MID_MSG_GAMEOVER_YES_EXP_ON]
Retain EXP and Try Again

[MID_MSG_GAMEOVER_YES_EXP_OFF]
Reset EXP and Try Again

[MID_MSG_GAMEOVER_NO]
Return to Title

[MID_MSG_BGM_CHANGE]
The Settings menu now has options for music.
You can change the music for player/enemy
phases in battles outside of the main story.

[MID_MSG_ENGAGE_PLUS_ATTENTION]
Emblem $P's Engage+ skill cannot
be used in Relay Trials or Outrealm Trials.

[MID_MSG_STORY_COMPLETE_REWARD]
Clear Rewards

[MID_MSG_PLAYER_PHASE]
PLAYER PHASE

[MID_MSG_ENEMY_PHASE]
ENEMY PHASE

[MID_MSG_ALLY_PHASE]
ALLY PHASE

[MID_MSG_OFFENSE_PHASE]
ATTACKER PHASE

[MID_MSG_DEFENSE_PHASE]
DEFENDER PHASE

[MID_MSG_PHASE_TURN]
Turns left: $Arg(0)

[MID_MSG_AUTO_TROPE]
Auto-battling...

[MID_MSG_SKIP_TROPE]
Skipping...

[MID_MSG_LEVEL_UP]
LEVEL UP!

[MID_MSG_CLASS_CHANGE]
CLASS CHANGE!

[MID_MSG_STAGE_CLEAR]
STAGE CLEAR!

[MID_MSG_GAME_OVER]
GAME OVER

[MID_MSG_POPUP_CRITICAL]
Critical!

[MID_MSG_POPUP_BREAK]
Break!

[MID_MSG_POPUP_MISS]
Miss!

[MID_MSG_POPUP_NO_DAMAGE]
No Damage!

[MID_MSG_POPUP_SMASH]
Smash!

[MID_MSG_POPUP_CHAINATTACK]
Chain Attack!

[MID_MSG_POPUP_CHAINGUARD]
Chain Guard!

[MID_MSG_POPUP_DUALGUARD]
Dual Guard!

[MID_KEYHELP_MYFACE_SELECT]
Select Sex

[MID_KEYHELP_BIRTHDAY_SELECT]
Month/Day

[MID_KEYHELP_MAP_HELP]
Details

[MID_KEYHELP_MINIGAME_OPERATION_HELP]
Controls

[MID_KEYHELP_MAP_NOT_ACTION]
Cycle Units

[MID_KEYHELP_MAP_UNIT_VIEWER]
Unit Details

[MID_KEYHELP_MAP_CANCEL_ORDERS]
Cancel Auto-Battle

[MID_KEYHELP_MAP_SKIP]
Skip

[MID_KEYHELP_GMAP_LOOK_OVER]
Zoom Out

[MID_KEYHELP_GMAP_MOVE_NEWEST]
To Next Chapter

[MID_KEYHELP_GMAP_FREE_CAMERA]
Free Camera

[MID_KEYHELP_MAP_ACTION]
Cycle Map

[MID_KEYHELP_DASH]
Dash

[MID_KEYHELP_MENU]
Menu

[MID_KEYHELP_MENU_ACTION]
Change Menu

[MID_KEYHELP_CATEGORY_ACTION]
Cycle Category

[MID_KEYHELP_TALK_AUTOPLAY]
Auto-Advance

[MID_KEYHELP_TALK_AUTOPLAY_CANCEL]
Cancel Auto-Advance

[MID_KEYHELP_TALK_LOG]
Text Log

[MID_KEYHELP_TALK_LOG_VOICE]
Replay Voice

[MID_KEYHELP_MENU_DECIDE]
Confirm

[MID_KEYHELP_MENU_SELECT]
Select

[MID_KEYHELP_MENU_RETURN]
Back

[MID_KEYHELP_MENU_AUTO]
Optimize All

[MID_KEYHELP_MENU_TROOPLIST_CHANGE]
Cycle Units

[MID_KEYHELP_MENU_HELP]
Details

[MID_KEYHELP_MENU_ASSISTINFO_CHANGE]
Additional Info

[MID_KEYHELP_MENU_WEAPON_CHANGE]
Cycle Weapons

[MID_KEYHELP_MENU_UNIT_CHANGE]
Cycle Units

[MID_KEYHELP_MENU_CHARACTER_CHANGE]
Cycle Allies

[MID_KEYHELP_MENU_GOD_CHANGE]
Cycle Emblems

[MID_KEYHELP_MENU_HELP_CHANGE]
Cycle Info

[MID_KEYHELP_MENU_ABILITY]
Bond Effects

[MID_KEYHELP_MENU_BATTLE_START]
Fight!

[MID_KEYHELP_MENU_TUTORIAL]
Guide

[MID_KEYHELP_MENU_COUNTRY_CHANGE]
Cycle Countries

[MID_KEYHELP_MENU_ZOOM_PICTURE]
Zoom Portrait

[MID_KEYHELP_MENU_UNIT_SELECT]
List

[MID_KEYHELP_MENU_LOOK_UNIT]
View

[MID_KEYHELP_MENU_CAMERA_CHANGE]
Move Camera

[MID_KEYHELP_MENU_CAMERA_IN_OUT]
Vertical Camera

[MID_KEYHELP_MENU_CAMERA_OPERATION]
Control Camera

[MID_KEYHELP_MENU_BACK_CHANGE]
Background

[MID_KEYHELP_MENU_UI_HIDE]
Display

[MID_KEYHELP_MENU_EYES]
Camera Look

[MID_KEYHELP_MENU_RESET]
Reset Settings

[MID_KEYHELP_MENU_SORT]
Sort

[MID_KEYHELP_MENU_FISHING_CAST]
Cast

[MID_KEYHELP_MENU_FISHING_CAST_STOP]
Cancel

[MID_KEYHELP_MENU_ACHIEVEMENT]
Claim Reward

[MID_KEYHELP_MENU_ACHIEVEMENT_ALL]
Claim All

[MID_KEYHELP_MOVIE_CAPTION]
Subtitles

[MID_KEYHELP_EDIT_TURN]
Rotate

[MID_KEYHELP_EDIT_PUT]
Place

[MID_KEYHELP_EDIT_DELETE]
Delete

[MID_KEYHELP_EDIT_TACTICS_CHANGE]
Command

[MID_KEYHELP_EDIT_LIST]
Terrain List

[MID_KEYHELP_EDIT_OBJCHANGE]
Cycle Terrain

[MID_KEYHELP_EDIT_UNDO]
Undo

[MID_KEYHELP_NEXT]
Next

[MID_KEYHELP_ANIMAL_VIEW]
View

[MID_KEYHELP_ANIMAL_ACTION]
Action

[MID_KEYHELP_REWIND_TURN]
Prev/Next Turn

[MID_KEYHELP_REWIND_ACTION]
Navigate

[MID_WEAPON_NAME_REFINE]
$Arg(0)+$Arg(1)

[MID_WEAPON_NAME_ENGRAVE]
$Arg(0)$Arg(1)

[MID_WEAPON_NAME_ENGRAVE_REFINE]
$Arg(0)+$Arg(1)$Arg(2)

[MID_RING_RANK_S]
S

[MID_RING_RANK_A]
A

[MID_RING_RANK_B]
B

[MID_RING_RANK_C]
C

[MID_LOCALIZE_COLON]


[MID_LOCALIZE_HYPHEN]
 - 

[MID_LOCALIZE_CN_THIRD_M]
他

[MID_LOCALIZE_CN_THIRD_F]
她

[MID_LOCALIZE_TW_THIRD_M]
他

[MID_LOCALIZE_TW_THIRD_F]
她

[MID_LANGUAGE_JP_JAPANESE]
Japanese

[MID_LANGUAGE_US_ENGLISH]
Uncensored English (NA)

[MID_LANGUAGE_US_FRENCH]
French (Canada)

[MID_LANGUAGE_US_SPANISH]
Spanish (Latin America)

[MID_LANGUAGE_EU_ENGLISH]
English (Europe)

[MID_LANGUAGE_EU_FRENCH]
French (Europe)

[MID_LANGUAGE_EU_SPANISH]
Spanish (Europe)

[MID_LANGUAGE_EU_GERMAN]
German

[MID_LANGUAGE_EU_ITALIAN]
Italian

[MID_LANGUAGE_CN_TRADITIONAL]
Traditional Chinese

[MID_LANGUAGE_CN_SIMPLIFIED]
Simplified Chinese

[MID_LANGUAGE_KR_KOREAN]
Korean

[MID_LANGUAGE_VOICE_JAPANESE]
Japanese

[MID_LANGUAGE_VOICE_ENGLISH]
English

[MID_MSG_GET_ITEM_FEH]
You've received a special gift!

